Our First Print!
After several months of work, and almost two excruciatingly long weeks of waiting, we have finally received the results of our first print! I used some placeholder designs I made in Illustrator, but guys, let me tell you, the product and feature cards are striking! All the designs still need some refinement and some branding, but I am really pleased with this first set.
Continue reading “Our First Print Of Sell Outs!”
Print and Play PDF!
Sometime over the next few weeks, I am going to make a Print and Play PDF available for printing. I think our plan is to make it so there’s enough cards to play the game normally without having to worry about it getting stale while still maintaining surprises for the full game. Keep an eye out for that!
Continue reading “Downloadable Print and Play PDF”
Our RTX Trip
So I thought I should post something about our RTX trip this past weekend. First things first:
WE HAD A GREAT TIME
Met a bunch of great people, got pictures with internet famous people, played Sell Outs with brand new people (which I will write about in more detail later). It was my first convention experience, and it was really interesting. First, my thoughts going into the expo.
Continue reading “Post RTX Trip Post”
I have added a rules page for Sell Outs. It is listed under Sell Outs in the main nav menu. I have got some extra work to do, and I might be making a huge announcement for Sell Outs over the next few weeks, so keep an eye out for that.
On the topic of Printing
Printing has given me a serious pain in the neck. I have been looking into printing for Sell Outs. Recently I went to a local company to get some estimates for printing a prototype, at which I was quoted $65 per hour with a time estimate of 87.5 hours. Some back of the napkin math tells me that is roughly… $6,000. Bad start, but that was not truly in their wheelhouse. I get it. I dusted myself off from that moment of defeat, and I thought, “Well I guess I had better just create all the cards myself.” But before I actually did that, I went online and found a website that specializes in printing playing cards. GREAT! Surely they have an easier method for creating cards, and it won’t be that expensive. ($30 setup fee and $1 per card.) Well shit. That’s still about $600-$700 for everything. After a few weeks of research, quotes, and design, I have some…
Continue reading “Printing, and Other Such Updates On Sell Outs”
A week from tomorrow, Shanay and I will be flying to scenic Austin, Texas to battle the massive hoards in Texas summer weather at Rooster Teeth Expo. We had the trip planned before I started seriously working on Sell Outs, back when it was just a tiny little thought baby (as a side note, this was before RT announced Million Dollars But…). Here we are several months later with a great and fully functional prototype, a rough estimate for a Kickstarter date, and a decent amount of publicity within our group of friends.
Continue reading “RTX – We are going to Texas!”
Card Design: A Frustrating Endeavor
We have started thinking of card designs. It is difficult to think of designs that are similar, but distinct from that of other games. Our three-card format is also complicating things a bit, since we need three distinct designs that help easily determine which card is which, but at the same time similar enough that the design works well.
Continue reading “Sell Outs: Card Design Part 1”
My apologies to anyone who might be viewing the site and noticing constant changes and updates to the site. I haven’t had much occasion to update until now. I’m hoping to have something more akin to a final product in the coming weeks. We’re going to need a professional looking platform from which to inform people of our product, and I haven’t set up a dev environment yet.
All in good time. As for now, this is my personal css playground.
We played an alpha game called Arena Gods! More after the break.
Continue reading “Emily is a Murderer?! – Arena Gods Gameplay”
Thank you to everyone who tested our game at Friend-Con!
Some of you may have had a chance to test out our new game at Friend-Con 2016! Two of my co-conspirators, Alex and Megan, were at the convention this past weekend (5/28-5/29) with our first prototype of the game. I’m happy to report to the rest of you that the feedback was extremely positive!
Continue reading “Friend-Con Response”