I figured I should do an August update since it’s been a while since I’ve written anything here. Things have been going a little slow recently. There has been so much to think about regarding Sell Outs, including upgrades, artwork, and pricing. We are trying to reach out to the lovely people that belong to tabletop gaming forums and the like. I’ll be honest, the response from forum users has not been very encouraging, but I expect they are a little more critical of games like ours, whereas I am starting to think more casual gamers could find a comfortable experience.
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Website is no longer totally borken!
Hey everyone. My apologies if you get here and nothing seems to work. I’m working to get the website fully functional again, but for now I’m disabling some features.
Greetings fellow humans! I have recently updated bad-kerning.com with a DOWNLOADS PAGE! THE PRINT AND PLAY PDF IS HERE!
IMPORTANT DISCLAIMER: The Print and Play PDF has not yet been tested at any place that prints stuff as a service! This first edition PnP PDF is a print at your own risk! Although I did print out a copy using regular printer paper, and it looks lovely, even in black and white. Further instructions for getting the best print possible:
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Our First Print!
After several months of work, and almost two excruciatingly long weeks of waiting, we have finally received the results of our first print! I used some placeholder designs I made in Illustrator, but guys, let me tell you, the product and feature cards are striking! All the designs still need some refinement and some branding, but I am really pleased with this first set.
Continue reading “Our First Print Of Sell Outs!”
Print and Play PDF!
Sometime over the next few weeks, I am going to make a Print and Play PDF available for printing. I think our plan is to make it so there’s enough cards to play the game normally without having to worry about it getting stale while still maintaining surprises for the full game. Keep an eye out for that!
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Our RTX Trip
So I thought I should post something about our RTX trip this past weekend. First things first:
WE HAD A GREAT TIME
Met a bunch of great people, got pictures with internet famous people, played Sell Outs with brand new people (which I will write about in more detail later). It was my first convention experience, and it was really interesting. First, my thoughts going into the expo.
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I have added a rules page for Sell Outs. It is listed under Sell Outs in the main nav menu. I have got some extra work to do, and I might be making a huge announcement for Sell Outs over the next few weeks, so keep an eye out for that.
On the topic of Printing
Printing has given me a serious pain in the neck. I have been looking into printing for Sell Outs. Recently I went to a local company to get some estimates for printing a prototype, at which I was quoted $65 per hour with a time estimate of 87.5 hours. Some back of the napkin math tells me that is roughly… $6,000. Bad start, but that was not truly in their wheelhouse. I get it. I dusted myself off from that moment of defeat, and I thought, “Well I guess I had better just create all the cards myself.” But before I actually did that, I went online and found a website that specializes in printing playing cards. GREAT! Surely they have an easier method for creating cards, and it won’t be that expensive. ($30 setup fee and $1 per card.) Well shit. That’s still about $600-$700 for everything. After a few weeks of research, quotes, and design, I have some…
Continue reading “Printing, and Other Such Updates On Sell Outs”
A week from tomorrow, Shanay and I will be flying to scenic Austin, Texas to battle the massive hoards in Texas summer weather at Rooster Teeth Expo. We had the trip planned before I started seriously working on Sell Outs, back when it was just a tiny little thought baby (as a side note, this was before RT announced Million Dollars But…). Here we are several months later with a great and fully functional prototype, a rough estimate for a Kickstarter date, and a decent amount of publicity within our group of friends.
Continue reading “RTX – We are going to Texas!”
Card Design: A Frustrating Endeavor
We have started thinking of card designs. It is difficult to think of designs that are similar, but distinct from that of other games. Our three-card format is also complicating things a bit, since we need three distinct designs that help easily determine which card is which, but at the same time similar enough that the design works well.
Continue reading “Sell Outs: Card Design Part 1”