We’re live on Twitch for International Tabletop Day 2017! Watch now at Twitch.tv/sinistar3
Accessibility in Gaming: Dyslexia
Gaming, either in video, tabletop, or role-playing format, should strive to be all-inclusive. This is sometimes difficult to accomplish, but I believe that doesn’t mean we should give up on trying to accommodate everyone. For some games this means adding shapes in addition to colors, so people with colorblindness can more easily distinguish between like parts. For games like ours, it means making the cards as easy to read as possible, especially for people who have dyslexia.
Continue reading “Gaming Is Reaching Massive New Audiences, But People With Dyslexia Get Overlooked. We Want To Fix That.”
Unsuccess is apparently a real word. Cool! So, we only got 22% of the way to our $15,000 goal to print Sell Outs after a 30 day campaign. However, we had almost one hundred backers, a lot of whom are people that found us organically. We learned about the mistakes we made during our pre-campaign time, we came across some new ideas, and we got a lot of support that left us feeling encouraged to try again with the new information!
Continue reading “Unsuccess | Alternate Success”
From Despair to Optimism
We’re getting down to the wire on this little project of ours. We have been putting a lot of time into Sell Outs since March. We needed to revisit a lot of different aspects of the project to make sure we have the best chances possible for success. To be honest, the numbers weren’t adding up, and I was beginning to wonder what we could cut back in order to reach the most favorable outcome. Namely: A finished product, and not bankruptcy. Well, now is the time for optimism, because… Continue reading “Let’s Try On a Little Optimism”
Prioritizing Scope Creep
I haven’t written a real update in a while. I should get better at this. So this project has presented a very new challenge for me. I knew from the beginning that this would be a big project. It’s only now, about two months before our planned Kickstarter launch date, that I realize how much I underestimated it. Scope creep is real, and it haunts me. We are, for the most part, just a team of two working on a majority of this project, and we know little of business, printing, distribution, and a lot of other challenges we face over the coming months.
Continue reading “Beware of Scope Creep”
Sell Outs is officially on Tabletop Simulator!
I decided to fiddle around with the game for a bit, and discovered it’s actually really easy to put a new game into Tabletop Simulator. If you have Tabletop Simulator, go ahead and check out Sell Outs for free!
I figured I should do an August update since it’s been a while since I’ve written anything here. Things have been going a little slow recently. There has been so much to think about regarding Sell Outs, including upgrades, artwork, and pricing. We are trying to reach out to the lovely people that belong to tabletop gaming forums and the like. I’ll be honest, the response from forum users has not been very encouraging, but I expect they are a little more critical of games like ours, whereas I am starting to think more casual gamers could find a comfortable experience.
Continue reading “August Update”